

Shadowform - increases your Shadow Damage by 10% permanently.Shadowfury - This is your primary Multi-Target Ability, with Pure Shadow at 10 Stacks, it will send a massive Shadow Crash into the enemies at the targeted location.Shadowburn - Combined with Dusk Till Dawn, this will hit 5 Targets and apply Corruption to all of them if you have 5 stacks of Dusk Till Dawn.Mind Blast - Used to trigger Backdraft and Shadow Weaving.Shadow Word: Pain - Used only in emergencies where you would otherwise loose your Shadow Weaving stacks.Corruption - Keep this up on your main target, it is used to proc Molten Core and Eradication.

Shadow Bolt - This is your main damaging ability.The order is not too important, but I'd recommend starting with Bane in Destruction Warlock, then moving onto Raze in Elemental Shaman, from there, you can do any order you desire. If you're not one of the people, who'll be using Soul of the Warden while leveling, I'd recommended these talents for leveling with these starting abilities. Molten Armor and Fel Armor synergizes really well with our build, as we will be stacking a lot of Spirit for the maximum value on the new High-Risk Enchants If you're able to, I'd suggest getting at least Shadowform and Shadowfury skill carded, and if you're balling I'd recommend These are abilities that you'll absolutely need for this build to function. Generally you'll want to have your 3 core abilities at level 1, although you could ignore Shadow Word: Pain for now. Hits limits with Ahn'Qiraj Warlock Set Bonuses ( Implements of Unspoken Names / Doomcaller's Attire)įor leveling, I'd recommend watching this YouTube video and following along with the path, it's quick & easy and avoids going into Dungeons.

Ascension wow build full#
With all of this in mind, let's go into the full guide, keep in mind that this guide was made based on a Spirit version of a caster build. We'll be combining the Pure Shadow with Dusk Till Dawn and Mindburn, both of these Random Enchants work in synergy with Shadowburn, allowing us to hit up to 5 targets and applying Corruption to them at once, giving us higher uptime on both Molten Core (Damage & Crit Chance) and Eradication (Haste). I understand that this build won't be great for heavy damage situations that call for major healing coolodnws.For this particular Shadow based build, we'll be focusing our attention towards the Pure Shadow Random Enchant, this allows us to maintain an increased Critical Strike Chance along with an incredible amount of wide area damage. I wanted to keep the dps buttons to a minimum (4, with Exorcism as an optional 5th) so that HoT uptime and spot heals won't be too big of an issue, but I understand that it'll also greatly depend on how brave my tank will be when pulling packs. I've changed the build up a bit to address the lack of hit and expertise, with more emphasis on expertise since I'll be relying on a slow/fast dual-wield setup to fish for both Maelstrom and Art of War procs while still maximizing Windfury Weapon damage. I've only ever experienced leveling dungeons in Ascension so far, so I'm still unsure of the build's efficacy. I intended for this build to be used in dungeons, lower m+, and raids. It is interesting build, but its all over the place and too many things to do at the same time and cant focus on one thing lets say melee when you need to start spamming heals.įishing with maelstorm weapon works well when you combine it to Damage skills on heals it might be too unreliable. even as firemage with single greater heal can be the single healer, ofcourse its really annoying for the tank. Is this designed for dungeons and raids ? if so you are missing alot of +hit talents.since you need roughly 16% from gear and talents together.Īnd will this work ? yes it does, but most standard and heroic dungeons are easy as cakewalk.
